ACTUAL RELEASE DATE
July 30, 2013
CREATING LEARNING OPPORTUNITIES FOR STUDENTS WITH SPECIAL NEEDS
Virginia Beach, Virginia – July 30, 2013 – ATLT Games, creator of the math educational game Pi and The Lost Function, has started a Kickstarter campaign to add voice acting to its currently text-based storyline to help learners with special needs. The campaign begins on July 29 and ends on August 27.
Pi and The Lost Function is a 3-D algebra readiness adventure game that intervenes when it detects students are struggling with specific math skills. Currently, the storyline is text-based, and ATLT Games would like to add voice acting to the 3-D characters to assist learners with disabilities.
To add voice over technology, the Kickstarter campaign will help raise the $41,223 needed for the technology addition. Kickstarter is an online funding platform that has funded many creative endeavors by allowing supporters and fans to financially back projects before the creation of the product, promising its investors rewards of varying levels. To support the Pi and The Lost Function Kickstarter campaign, visit https://www.atltgames.com/kickstarter/.
“The typical classroom includes general education students as well as students with special needs…the addition of voice over would truly make it a more differentiated experience and make the game more accessible to a variety of students.”- John Merritt, Special Education Inclusion Teacher
The addition of voice over will help students with vision impairments, emotional/behavior disorders, dyslexia, autism, ADD/ADHD, struggling readers, and English as a second language (ESL/ELL).
The game’s intriguing storyline is written by Lee Sheldon (writer for Star Trek: The Next Generation, Charlie’s Angels, and Cagney and Lacey) and two-time Telly Award winner and Emmy winner, Graham Sheldon.
About ATLT Games:
Advanced Training & Learning Technology (ATLT Games), LLC was started in 2010 with a mission to develop innovative educational technologies. Our current line of products enhances and improves student performance by combining the power of gaming technology with subject matter content that is aligned with the Common Core State Standards. Our educational games provide students with various learning modalities and include instructional support tools that reduce workload for professional educators and allow for better classroom differentiation.